Wights : Older writings


Wights

FOUR KINDS OF WIGHTS

A wight is just a being. There are lots of possible ways to classify wights. One way might be:

1. NEATWIGHT - (Neat means animal) - is a living being - the most concrete kind of being .

2. GOALWIGHT - a wight able to develop and pursue a goal such as a human organisation

3. SHAPEWIGHT - is a Wight identified by its ability to achieve or maintain a particular condition. For instance a placewight (housewight/landwight) maintains a particular place in a particular condition .

4. OSWIGHT or OSLORD - is a Wight identified by the kind of movement it generates. Oswights are the most abstract kind of Wights. For instance Thunner is an Oswight involved in breaking through resistance by the application of sudden force.


Wights (4009)

The word ‘wight’ just means a ‘being’. The concept of a wight is based on the perception that there are movements in the world which conform to a regular or meaningful pattern. A wight is a mental construct for whatever is the cause of that pattern.

Some Examples of Types of Wights:

soulwight – a living creature
manwight – a person (from Old English Man – a person)
placewight – keeps a particular place being the kind of place it is
bandwight – causes people to associate with each other
makerwight - causes things to be produced from raw materials
breakerwight – cause things to break up – undermines their internal dynamic
steererwight – what influences or governs multiple beings so that their different activities fit together to achieve some purpose
tellerwight – what causes understandings of the world to travel from person to person
goldwight – orders people’s perceptions of how much gold or money they have and other people have and how money is created and destroyed and transferred from one to another (or moneywight)
garthwight – controls the building, placement and destruction of walls which are barriers of communication and influence between people. Garthwights build garths or enclosures within which holistic (i.e. self-contained and complete) activity can happen.

Giants are wights which are large in size compared to us. These include the giant processes or activities of the natural world which continue regardless of their effect on humans. Similarly the movements of the human world which happen on such a large scale that they are not responsive to individual needs are also giants.

The Demiurge is a kind of giant that is responsible for shaping the nature of people (and by extension other creatures also).

A Natural Demiurge refers to anything that shapes the world, while otherwise a Manic Demiurge (manic=with a mind) is a conscious seat of activity which shapes the growth and nature of people. A Demiurge can be more or less good or bad.


Wights (4006)


Wights are one of the major themes of Tiewism. A wight is a being , a something that exists in the world, apparently organised and active, transforming what is in its reach from one form to another.


Creature-Wights are ordinary living creatures, a complex of mind and body.
Man-Wights are human beings.

Nature-Wights are processes of the environment which may include the actions of creatures but with no central organising mind.

Place-Wights are wights associated with a particular place. Usually they are the processes that keep that place being the kind of place it is. Traditionally distinguished between House-Wights and Land-Wights.

Social-Wights are processes that guide the association of creatures, so that they are open to each others mental contents, and can act in co-ordination with each other.

Personality-Wights are forms of human personality, of character and memory, which manifest across more than a single person. God-wights are wights that are worshipped. Seemingly god-wights are close to personality-wights. Worshipping a personality-wight makes it more likely that you will imitate that personality and thus that the personality-wight becomes active within you.

Provider-Wights provide the material necessities of life.

Reporter-Wights transfer information about what is happening in one place to other places.

Speller-Wights are communicators, actors, poets, story-tellers, teachers, propagandists etc. They use their ability (e.g. through the use of their body, their speech etc) to affect the SIGHT of others in a calculated way to produce an effect.

Money-Wights manage the perception that persons have that they can make demands on others for transformations of value, or that they are beholden to make transformations of value for others.

Strong-Wights are able to make physical changes in the world against possible opposition.

Governor-Wights seek to manage the activities of all the relevant wights in a place so as to produce a desired overall effect.

Governor-Regulator-Wights seek to keep the nature of a place or of a society the same.

Governor-Transformer-Wights seek a wholesale change of the nature of a place or of a society into something different.


The World Giant is the whole process of the activity of the world.