Runes: Wights, Norns, OslordsCompilation of historic materialThe NornsNorns are the powers that shape the course of our world. Norns work hand in hand with the Oslords (or Oswights) which are the divine powers. Norns however are closer to our everyday reality than the Oslords.It is the Norns who weave the WEIRD - the happenings of our lives. Norns are very open to persuasion by the actions of the neatwights - the physical beings like individual people. However the Norns have no morality of their own and will produce a bad HAP or happening as easily as a good one. We can distinguish at least four kinds of Norns. 1. The GREAT NORN or WORLD NORN fills the world and controls everything that happens in the world. The World Norn is the Great Architect who shapes the environment of every living being. Right from conception - the physical environment, the physical and non-physical genetic material, the opportunities people have and the course of their growth and development and activity are all ultimately influenced by the Great Norn. 2. KINGNORNs are human centres of power in our ordinary everyday sense. KINGNORNS shape the human society. KINGNORNs are driven by GOALDREAMs (their objectives) and wield influence by SPELLCRAFT (rhetoric and story-telling) which influence people's understandings , by judicious offering of gifts (money) which panders to their desires and needs and by the use of physical force which causes fear or physical restriction on action. 3. NEATNORNs are personal norns attached to individual NEATWIGHTs - individual people and living beings. A person's NEATNORN is that person's presence in the world. The size of the NEATNORN reflects the size of the influence a person has in the world at large. Most people have a fairly small NEATNORN which carries little weight in the world outside their immediate circle of contacts. Some people however have larger NEATNORNs so that their personal wishes, actions or ideas have an effect on large numbers of other people. 4. MANNORNs are also personal norns. A Mannorn is the action or DOING of the world upon a person. Every living individual has their own Mannorn which creates the immediate world around them. Everything which impinges on a person - sights and sounds, physical feelings, availability of food, presence of people to engage with, and opportunities for activity are all down to that person's MANNORN. Of course the MANNORN does not decide what to do arbitrarily but is affected by the DOING of the person concerned as well as by the people around them, the actions of the KINGNORNs and ultimately by the GREAT NORN. The OslordsOslords are the divine spirit-beings. By divine we mean abstract. By spirit-being we mean a being that has movement and activity but no obvious physical body that we can see. Oslords are the purest kind of spirit-being defined by abstract characteristics.The Oslords are the divine powers - the abstract powers invisible to the eye but known by the effects they produce. RIGHTLORD The Rightlord is the most important of the Oslords. The Rightlord seeks to regulate situations so that they create the best possible conditions for living beings. The Rightlord has perfect knowledge of the pre-existing circumstances and perfect knowledge of the Natural Law or BLOOMLAW which originates out of the intrinsic nature of things themselves. The Rightlord is also known as TIEW. Tiew is the power which sparks the radiant fire of living joy. The Rightlord is also known as WIZDER. Wizder is wisdom - the good patterns of thoughts and action which have been developed out of a long process of imagination-testing out and feedback and which have become established in the mind. REDELORD The Redelord is the Advising and Guiding Lord. The Redelord guides and transforms us so that we become instruments of the Rightlord. The Redelord may be seen as WODEN or else as a trio of WODEN, FREYA and BALDER. Woden is especially the one who encourages and cajoles us to face reality. Freya is especially the one who speaks to our emotions and feelings. Balder is especially the one who helps transform the character of our minds so that they can see the world the better. OTHER OSLORDS: THUNNER breaks through resistance and the enclosures of giants to free the waters which are the resources of life that we may have have a place in which to live. FRIGGER is the power which brings Love, Friendship and Care. INGFREY is the power which enhances the general prosperity by supporting the growth of what is helpful and retarding the growth of what is unhelpful. WODDER is the stimulating power - the father of all . In contrast to TIEW , WODDER is amoral and the stimulation may have good or bad effects. WODDER is also known as GREATWODEN and is distinguished from WODEN who is the righteous guiding power. BALDER is the being who purifies our minds and hearts that they engage most fully in the service of the whole undistorted by selfish impulses. Balder helps wake us from the dream we imagine to be the real world so that we see a true likeness of the essential reality (BEDOM). HODDER is the being who makes warriors of us that we can defeat those who harm us. Hodder is focussed on his immediate surroundings and is blind to the wider context. Thus Hodder may easily be turned to bad purpose unless guided by a right-seeing being such as Balder. December 4013 HE & September 4014 WightsFOUR KINDS OF WIGHTSA wight is just a being. There are lots of possible ways to classify wights. One way might be: 1. NEATWIGHT - (Neat means animal) - is a living being - the most concrete kind of being . 2. GOALWIGHT - a wight able to develop and pursue a goal such as a human organisation 3. SHAPEWIGHT - is a Wight identified by its ability to achieve or maintain a particular condition. For instance a placewight (housewight/landwight) maintains a particular place in a particular condition . 4. OSWIGHT or OSLORD - is a Wight identified by the kind of movement it generates. Oswights are the most abstract kind of Wights. For instance Thunner is an Oswight involved in breaking through resistance by the application of sudden force. Godly Threesome1. RIGHTLORD - The Righteous Spirit Lord - that which regulates the movement of the world so that it is beneficial for the flourishing of life. The Rightlord is also called TIEW.2. REDELORD - the Guiding Lord - that which guides and transforms us so that we become instruments of the RIGHTLORD in our dealings with the GREATNORN. The Redelord is also called WODEN. 3. GREATNORN - The cosmic decider of the course of the world. Everybody's fate is ultimately decided by the Great Norn. However we can influence the Greatnorn by our actions. The Great Norn is also called WYRDMAKER or WYRDSMITH. The OSWIGHTS The Oswights are the divine powers - the abstract powers invisible to the eye but known by the effects they produce. Some of the Oswights are: THUNNER who breaks through resistance and the enclosures of giants to free the waters which are the resources of life that we may have have a place in which to live. FRIGGER who is the deity of Love and Care. INGFREY who is the good lord who supports the general prosperity. MITRER who is the being who binds (MI) us one to another. Mitrer is the deity of Friendship and Association and of Civilization. SIBBER is the being who creates bonds of siblinghood (brotherhood and sisterhood) thus binding us into a family. WODDER is the stimulating power - the father of all . In contrast to TIEW , WODDER is amoral and the stimulation may have good or bad effects. BUDDER is the divine being who wakes (BUD) us from the dream we imagine to be the real world so that we see a true likeness of the essential reality (BEDOM). BALDER is the being who purifies our minds and hearts that they engage most fully in the service of the whole undistorted by selfish impulses. HODDER is the being who makes warriors of us that we can defeat those who harm us. Hodder is focussed on his immediate surroundings and is blind to the wider context. Thus Hodder may easily be turned to bad purpose unless guided by a right-seeing being such as Balder. (as at December 4013 HE) Heathen Runes (2012-3)GRUND Grund (previously Grond) is the ground of being, the ultimate foundation of existence. Grund is the Space-Time fabric within which is everything that exists. A part of Grund is the Weird Mother who sees the deeds of the soul of the world - calculates their effect according to the weird law - and creates the world anew . She creates what is wonderful or what is terrible according to the law. She is merciless yet there is hope to get a good result for she is not arbitrary. Saints and Heroes Zarathustra is the philosopher who penetrates to the depths of existence and creates new ways of thinking to help his fellow man. Cyrus the Great is the Good Emperor who plays his part in maintaining the World Order for the flourishing of all giving each people the freedom to govern themselves and maintain their own laws and religion. Socrates who champions reason as a virtue and the route to happiness. Saint Jesus the Good is the sophist who has direct knowledge of the divine and deep understanding of the world. He teaches us to see the real nature of people and deal with them as is right and not respond to conjured illusions or follow blindly the dictates of rigid legalism. Saint George the Brave is at the frontline of the battle for what is good and life-promoting against what is destructive of life Saint Edmund the Martyr is example to us of one who will defend the cause of the good principles of life even unto death Alfred the Wise - who deserves to be called a saint - is the Good King leading his people and bringing Good Order to his country. Lady Elswith - wife of Alfred - provides the living support necessary for the work of the Good King to unfold and works alongside him in serving the people. Known after her death as a saint and "the true and dear lady of the English". Robin Hood hides in the depths of the forest but fights to take resources from those who have more than they should and distribute it to those who have less but deserve more. Some Ideas for RunesRUNESRunes are the ‘secrets of existence’. They are mental pegs which help us make sense of the world. Often runes come in sets . Pantheons of deities are a kind of runeset. SOME PAGAN RUNES WIGHTS The word ‘wight’ just means a ‘being’. The concept of a wight is based on the perception that there are movements in the world which conform to a regular or meaningful pattern. A wight is a mental construct for whatever is the cause of that pattern. Some Examples of Types of Wights: soulwight – a living creature manwight – a person (from Old English Man – a person) placewight – keeps a particular place being the kind of place it is soccerwight – causes people to associate with each other (or bandwight) makerwight - causes things to be produced from raw materials breakerwight – cause things to break up – undermines their internal dynamic steererwight – what influences or governs multiple beings so that their different activities fit together to achieve some purpose tellerwight – what causes understandings of the world to travel from person to person goldwight – orders people’s perceptions of how much gold or money they have and other people have and how money is created and destroyed and transferred from one to another (or moneywight) garthwight – controls the building, placement and destruction of walls which are barriers of communication and influence between people. Garthwights build garths or enclosures within which holistic (i.e. self-contained and complete) activity can happen. Giants are wights which are large in size compared to us. These include the giant processes or activities of the natural world which continue regardless of their effect on humans. Similarly the movements of the human world which happen on such a large scale that they are not responsive to individual needs are also giants. The Demiurge is a kind of giant that is responsible for shaping the nature of people (and by extension other creatures also). A Natural Demiurge refers to anything that shapes the world, while otherwise a Manic Demiurge (manic=with a mind) is a conscious seat of activity which shapes the growth and nature of people. A Demiurge can be more or less good or bad. Mat Matter/Material - what is dead and operates mechanically. Lay or Orlay Primal (laid-down) law the accumulated consequences of past activity which has left its impression. The character of the world. Layers of orlay are being continually laid down according to our actions forming the basis for future events.. Weird is our path through life. Each moment the web of weird is spun out of karma and orlay creating our reality. Wights Wights are one of the major themes of Anglomazdaism. A wight is a being , a something that exists in the world, apparently organised and active, transforming what is in its reach from one form to another. Creature-Wights are ordinary living creatures, a complex of mind and body. Man-Wights are human beings. Nature-Wights are processes of the environment which may include the actions of creatures but with no central organising mind. Place-Wights are wights associated with a particular place. Usually they are the processes that keep that place being the kind of place it is. Traditionally distinguished between House-Wights and Land-Wights. Social-Wights are processes that guide the association of creatures, so that they are open to each others mental contents, and can act in co-ordination with each other. Personality-Wights are forms of human personality, of character and memory, which manifest across more than a single person. God-wights are wights that are worshipped. Seemingly god-wights are close to personality-wights. Worshipping a personality-wight makes it more likely that you will imitate that personality and thus that the personality-wight becomes active within you. Provider-Wights provide the material necessities of life. Reporter-Wights transfer information about what is happening in one place to other places. Speller-Wights are communicators, actors, poets, story-tellers, teachers, propagandists etc. They use their ability (e.g. through the use of their body, their speech etc) to affect the SIGHT of others in a calculated way to produce an effect. Money-Wights manage the perception that persons have that they can make demands on others for transformations of value, or that they are beholden to make transformations of value for others. Strong-Wights are able to make physical changes in the world against possible opposition. Governor-Wights seek to manage the activities of all the relevant wights in a place so as to produce a desired overall effect. Governor-Regulator-Wights seek to keep the nature of a place or of a society the same. Governor-Transformer-Wights seek a wholesale change of the nature of a place or of a society into something different. Miscellaneous Personality-Wights Some important types: Indra: Puts self first but usually inclined to be helpful. Rooted in the world and engages with it. Strong and capable in worldly matters. Tendency to take the world as he finds it, and not look beyond the obvious and immediate. Thus open to deception by the cunning. Sarosh: Loving, Sensitive, Listens, Intelligent, Wise, Selfless, Righteous, Honest, Buddha nature. Satan: Satan has a thoroughly evil nature and makes a virtue of causing suffering and death to others. Lucifer: Lucifer is wise like Sarosh, but has something of Indra self-centredness, which has turned dangerous as Lucifer realises he can meet his desires best by deceiving others. Satanic Lucifer is Lucifer who uses the services of Satan to extinguish his human feeling towards others so that he can manipulate them without concern for any suffering caused. Arguably however Lucifer is not always Satanic. In this case he may deceive and lord it over others but still try to minimize suffering. One day a selfish spirit discovered the Fire of Mazda burning unguarded and took some of the fire to light his private torch of wisdom. Since then he has been known as Lucifer the Light-Bearer. With his flaming torch he can see clearly into the Divine world and understand what it is that motivates man, and how it is that men achieve their objects. Lucifer has no feeling for the well-being of others and uses his knowledge with criminal ruthlessness to satisfy his craving for power. Lucifers element is the planet Venus. Note that Satan is historically associated with concept of Angramain (Ahriman). In some streams of Zoroastrian and Christian thought the concepts of Dreg (Error/Sin) and Angramain (Life-Decreasing/Hating Spirit) are fused so that Satan becomes the cause of all Evil in the world. Various Giants are wights or processes at work in the world which dont care for our well-being and may often be detrimental. Perhaps the original giants were big animals that predated upon and eat humans. A Demiurge is a kind of human giant. Demons are personalities or spirits that are inclined to cause harm. Moloch is a god who demands absolute obedience regardless of moral considerations. Solomon is a human symbol of great wisdom in the service of power. Solomon creates corrupted religions to deceive people, and hobble them, preventing them pursuing their self-interest or the common good with full effectiveness. Solomon seeks to use giants and demons for his own purposes, but is also himself possessed by a demon. The Solomonic Magi model themselves after Solomon. Jabulon is a false god who pretends to be Mazda. He seeks that people worship and obey him like Mazda. However his commands are the invention of those who lead his church, and do not conform to Arta. Misc Rune ListN.B. This is a collection of ideas for runes, and is not meant to be authoritative teaching.WIGHTS The word ‘wight’ just means a ‘being’. The concept of a wight is based on the perception that there are movements in the world which conform to a regular or meaningful pattern. A wight is a mental construct for whatever is the cause of that pattern. Some Examples of Types of Wights: soulwight – a living creature manwight – a person (from Old English Man – a person) placewight – keeps a particular place being the kind of place it is bandwight – causes people to associate with each other makerwight - causes things to be produced from raw materials breakerwight – cause things to break up – undermines their internal dynamic steererwight – what influences or governs multiple beings so that their different activities fit together to achieve some purpose tellerwight – what causes understandings of the world to travel from person to person goldwight – orders people’s perceptions of how much gold or money they have and other people have and how money is created and destroyed and transferred from one to another (or moneywight) garthwight – controls the building, placement and destruction of walls which are barriers of communication and influence between people. Garthwights build garths or enclosures within which holistic (i.e. self-contained and complete) activity can happen. Giants are wights which are large in size compared to us. These include the giant processes or activities of the natural world which continue regardless of their effect on humans. Similarly the movements of the human world which happen on such a large scale that they are not responsive to individual needs are also giants. The Demiurge is a kind of giant that is responsible for shaping the nature of people (and by extension other creatures also). A Natural Demiurge refers to anything that shapes the world, while otherwise a Manic Demiurge (manic=with a mind) is a conscious seat of activity which shapes the growth and nature of people. A Demiurge can be more or less good or bad. EntsThe word Ent just means 'a being'. Mazdaic Mithraism recognises different kinds of ents. They can perhaps be classified as being:
A Giant is a being usually much larger than a human which tends to act without concern for individual human welfare. A Devil is a being that undermines, weakens or injures another being. Wights Wights are one of the major themes of Anglomazdaism. A wight is a being , a something that exists in the world, apparently organised and active, transforming what is in its reach from one form to another. Creature-Wights are ordinary living creatures, a complex of mind and body. Man-Wights are human beings. Nature-Wights are processes of the environment which may include the actions of creatures but with no central organising mind. Place-Wights are wights associated with a particular place. Usually they are the processes that keep that place being the kind of place it is. Traditionally distinguished between House-Wights and Land-Wights. Social-Wights are processes that guide the association of creatures, so that they are open to each others mental contents, and can act in co-ordination with each other. Personality-Wights are forms of human personality, of character and memory, which manifest across more than a single person. God-wights are wights that are worshipped. Seemingly god-wights are close to personality-wights. Worshipping a personality-wight makes it more likely that you will imitate that personality and thus that the personality-wight becomes active within you. Provider-Wights provide the material necessities of life. Reporter-Wights transfer information about what is happening in one place to other places. Speller-Wights are communicators, actors, poets, story-tellers, teachers, propagandists etc. They use their ability (e.g. through the use of their body, their speech etc) to affect the SIGHT of others in a calculated way to produce an effect. Money-Wights manage the perception that persons have that they can make demands on others for transformations of value, or that they are beholden to make transformations of value for others. Strong-Wights are able to make physical changes in the world against possible opposition. Governor-Wights seek to manage the activities of all the relevant wights in a place so as to produce a desired overall effect. Governor-Regulator-Wights seek to keep the nature of a place or of a society the same. Governor-Transformer-Wights seek a wholesale change of the nature of a place or of a society into something different. The World Giant is the whole regulating process of the world - which can be called the Demiurge ("People-Craftsman") July 4006 |